#pragma once

#include "GLMatrixStack.h"
#include "GLShaderManager.h"
#include "GLGeometryTransform.h"

class ThreeDObject {
protected:
	GLShaderManager* shaderManager;
	GLGeometryTransform& transformPipeline;
public:
	ThreeDObject(GLShaderManager* shaderManager, GLGeometryTransform& transformPipeline);
	void apearOnScreen();
};
